Teams of beans take turns lobbing things at each other across destructible islands. Play against bots at three skill levels, or open a room and send friends the link.
Highlights
- Server-authoritative. One shared simulation runs on the server and in the browser for prediction. Terrain and snapshots travel over a compact binary protocol.
- Pacing came from research. A design pass on the genre found match length was what made matches drag, so sudden death now arrives by round and a match runs about 18 to 23 turns.
- Bots that play the real game. The same bots that fill a match drive thousands of headless test games to check the rules and the balance.
- Map builder at /edit for drawing your own islands.
- One runtime dependency (
ws).
